Bring live video to viewers worldwide with ultra-low-latency WebRTC, customer-owned ingest and playback domains, playback protection, and measurable usage.
130+ Countries and territories
Streaming CDN gives every customer or sub-brand independent ingest and playback domains, stream-level live status, playback protection, and usage ledgers. Your team can manage capacity, account quotas, and playback policies with lower operational and cost risk.
Each customer can configure independent ingest and playback domains for resellers, agencies, group brands, and multi-customer video services.
Deliver interactive live video and audio directly to modern browsers with fast startup, reconnect handling, and stream-level resource scheduling.
Track usage by customer, stream, domain, and playback session so cost allocation, quota control, and billing reconciliation are clearer.
Customers can configure playback rules for their business and combine Referer/Origin allowlists with signed playback URLs for basic anti-hotlinking.
Through our streaming playback, real-time super-resolution enhances the picture on the viewer's own device — no extra streaming bandwidth, cleaner text and line edges, slightly richer colours, on phones and desktops alike.
One SDK contract, two transports, and the tooling around them — shipped, verified with real media in production, and ready to build on today.
Video goes out once in several quality levels at the same time (simulcast), and every connection is rated on its own network — so each viewer automatically gets the best picture their line can carry, and one weak participant never drags the room down. The activespeaker event highlights whoever is talking. No quality picker, no buffering spinner, from a two-person call to a packed room.
How low is ultra-low? A blink takes about 300 milliseconds — end-to-end WebRTC delivery lands in the low hundreds of milliseconds, faster than a blink. Ask if the other side can see it, and they are already nodding. Live tables, auctions, interactive shows: what the audience feels is simply no delay at all.
Two live pictures in one frame: the main feed on the stage, a second one in a corner tile, swappable instantly with zero rebuffering, and audio that follows the stage, the tile, one locked stream, or both. Video calls get the same treatment — pop the call into a floating window and keep working.
Calls ring like real phone calls: lock-screen delivery over high-priority push, the system call UI on Android (Telecom) and iOS (CallKit/PushKit), ringtones and ringback out of the box, and speaker/earpiece/Bluetooth routing handled by the SDK. The phone rings even when the app is closed.
Web, React Native, Android and iOS SDKs from npm and versioned releases, plus public sample repositories that go from signup to a working two-way call — with a real screenshot to prove it.
Blur the room away, step into a procedural aurora, cyber grid or bokeh stage, and layer playful effects like snowfall and confetti — all client-side, published through the same SDK track pipeline.
Suitable for live events, sports, OTT channels, courses, and on-demand video, helping content reach audiences across regions quickly and reliably.
Supports practical ingest and playback workflows including RTMP, RTSP, WHIP, HTTP-FLV, fragmented MP4, and SRT to reduce integration work.
Automatically switches quality based on viewer devices and network conditions to balance image quality and weak-network playability.
Optimizes delivery paths for interactive live streams, games, sports, and commerce so live interactions respond faster.
Supports live-to-VOD, time-shifted replay, and content retention so a single live event can become a reusable media asset.
View ingest status, playback status, and exceptions by customer and channel so operations teams can locate issues faster.
Create independent workspaces, domains, channels, and usage ledgers for every customer to simplify managed operations and settlement.
Use WebRTC delivery for multi-party interaction, event calls, game voice, and ultra-low-latency video scenarios.
Reliably support member viewing, cross-region playback, and multi-device consumption with signed URLs and source allowlists.
Maintain playback quality during courses, live commerce, flash sales, and promotional traffic spikes while tracking customer usage.
Configure independent ingest/playback domains, channels, and playback policies for each customer.
Live sources enter the platform and are scheduled onto WebRTC delivery capacity for ultra-low-latency playback.
Apply Referer/Origin allowlists, signed playback URLs, and customer playback rules.
Aggregate customer, channel, domain, and service usage into a traceable billing ledger.
Live video is delivered over a global network with points of presence in more than 130 countries and territories across North America, Latin America, Europe, the Middle East, Africa, Asia, and Oceania. Traffic is adjusted dynamically to balance startup speed, stability, and regional availability.
Streaming CDN is designed for ongoing service operations, not just accelerated playback. Your team can manage every customer's domains, streams, playback permissions, media capacity, and usage costs from one place.
Independent ingest/playback domains and channel-level live status keep service and management boundaries clear across customers.
Referer/Origin allowlists and signed playback URLs provide basic anti-hotlinking to reduce unauthorized playback and resource abuse.
Capacity pools, quota controls, and billing usage ledgers make costs, customer consumption, and settlement data easy to track.
Track traffic, bandwidth, channel status, and customer usage so operations, support, and billing share the same data.
Leave your requirements and the reseller team will help evaluate customer counts, ingest/playback domains, WebRTC scenarios, playback protection, usage statistics, and cost-control options.
A real-time video platform. It delivers live video to browsers over WebRTC through a network in more than 130 countries and territories, adds voice and video calling to iOS, Android, Web, React Native and Expo apps, and runs meeting rooms, with per-customer domains, playback protection and usage billing.
Live video is delivered over WebRTC, end to end in the low hundreds of milliseconds, about the time of a blink. Segment-based delivery such as HLS usually adds several seconds. Hosts and viewers interact in the same second.
OBS over WHIP, RTMP and SRT encoders, or pull an existing RTSP, RTMP or HTTP-FLV stream and relay it. Viewers always watch over WebRTC in the browser.
No. Live streams play in modern browsers on computers and phones. You embed the web player on your page with a few lines.
Use signed playback URLs and Referer/Origin allowlists, add request-source policies that turn away data-center scrapers, and block addresses. Each customer sets these for its own streams.
Yes. Every customer gets its own workspace, ingest and playback domains, channels and usage ledger, so resellers, agencies and group brands can manage each one separately and bill by actual usage.
The player enhances the picture in real time on the viewer's own device: cleaner text and line edges and slightly richer colours from a low-bitrate stream, with no extra streaming bandwidth.
By usage, from a prepaid balance: you pay for what your viewers watch and what your calls and meetings use. Tell us what you are building and we reply with a test account and pricing for your volume.
Live streaming, calls, meetings and the applications built on them, all on one platform.