Global WebRTC Streaming CDN.

Bring live video to viewers worldwide with ultra-low-latency WebRTC, customer-owned ingest and playback domains, playback protection, and measurable usage.

130+ Countries and territories

Manage customers, channels, ingest, and playback in one streaming delivery platform

Streaming CDN gives every customer or sub-brand independent ingest and playback domains, stream-level live status, playback protection, and usage ledgers. Your team can manage capacity, account quotas, and playback policies with lower operational and cost risk.

Highlights

Multi-customer ingest and playback domains

Each customer can configure independent ingest and playback domains for resellers, agencies, group brands, and multi-customer video services.

  • Customer domain isolation
  • Channel-level live state
  • Clear ingest and playback separation

WebRTC ultra-low-latency delivery

Deliver interactive live video and audio directly to modern browsers with fast startup, reconnect handling, and stream-level resource scheduling.

  • WebRTC video and audio
  • Interactive streaming resource allocation
  • Low-latency service scheduling

Usage statistics and billing ledger

Track usage by customer, stream, domain, and playback session so cost allocation, quota control, and billing reconciliation are clearer.

  • Bandwidth and traffic statistics
  • Customer quota controls
  • Billing usage ledger

Customer playback controls

Customers can configure playback rules for their business and combine Referer/Origin allowlists with signed playback URLs for basic anti-hotlinking.

  • Referer / Origin allowlists
  • Signed playback URLs
  • Playback permission and source controls

Clearer video streaming playback, richer colours

Through our streaming playback, real-time super-resolution enhances the picture on the viewer's own device — no extra streaming bandwidth, cleaner text and line edges, slightly richer colours, on phones and desktops alike.

The realtime stack just leveled up

One SDK contract, two transports, and the tooling around them — shipped, verified with real media in production, and ready to build on today.

Adaptive quality

Video goes out once in several quality levels at the same time (simulcast), and every connection is rated on its own network — so each viewer automatically gets the best picture their line can carry, and one weak participant never drags the room down. The activespeaker event highlights whoever is talking. No quality picker, no buffering spinner, from a two-person call to a packed room.

True real-time, ultra-low latency

How low is ultra-low? A blink takes about 300 milliseconds — end-to-end WebRTC delivery lands in the low hundreds of milliseconds, faster than a blink. Ask if the other side can see it, and they are already nodding. Live tables, auctions, interactive shows: what the audience feels is simply no delay at all.

Dual-stream picture-in-picture

Two live pictures in one frame: the main feed on the stage, a second one in a corner tile, swappable instantly with zero rebuffering, and audio that follows the stage, the tile, one locked stream, or both. Video calls get the same treatment — pop the call into a floating window and keep working.

Native call experience

Calls ring like real phone calls: lock-screen delivery over high-priority push, the system call UI on Android (Telecom) and iOS (CallKit/PushKit), ringtones and ringback out of the box, and speaker/earpiece/Bluetooth routing handled by the SDK. The phone rings even when the app is closed.

Four platforms, real samples

Web, React Native, Android and iOS SDKs from npm and versioned releases, plus public sample repositories that go from signup to a working two-way call — with a real screenshot to prove it.

Virtual backgrounds & effects

Blur the room away, step into a procedural aurora, cyber grid or bokeh stage, and layer playful effects like snowfall and confetti — all client-side, published through the same SDK track pipeline.

Streaming platform capabilities

Live and VOD acceleration

Suitable for live events, sports, OTT channels, courses, and on-demand video, helping content reach audiences across regions quickly and reliably.

Multi-protocol support

Supports practical ingest and playback workflows including RTMP, RTSP, WHIP, HTTP-FLV, fragmented MP4, and SRT to reduce integration work.

Adaptive bitrate

Automatically switches quality based on viewer devices and network conditions to balance image quality and weak-network playability.

Low-latency distribution

Optimizes delivery paths for interactive live streams, games, sports, and commerce so live interactions respond faster.

Live recording and replay

Supports live-to-VOD, time-shifted replay, and content retention so a single live event can become a reusable media asset.

Real-time channel status

View ingest status, playback status, and exceptions by customer and channel so operations teams can locate issues faster.

Support high-traffic and multi-customer video scenarios

Reseller video platforms

Create independent workspaces, domains, channels, and usage ledgers for every customer to simplify managed operations and settlement.

Interactive live and calls

Use WebRTC delivery for multi-party interaction, event calls, game voice, and ultra-low-latency video scenarios.

OTT and paid channels

Reliably support member viewing, cross-region playback, and multi-device consumption with signed URLs and source allowlists.

Online education and commerce live

Maintain playback quality during courses, live commerce, flash sales, and promotional traffic spikes while tracking customer usage.

Multi-customer streaming delivery flow

Set up customer workspaces

Configure independent ingest/playback domains, channels, and playback policies for each customer.

Ingest and WebRTC delivery

Live sources enter the platform and are scheduled onto WebRTC delivery capacity for ultra-low-latency playback.

Protection and playback controls

Apply Referer/Origin allowlists, signed playback URLs, and customer playback rules.

Statistics and billing reconciliation

Aggregate customer, channel, domain, and service usage into a traceable billing ledger.

Live video delivery across major world regions

Live video is delivered over a global network with points of presence in more than 130 countries and territories across North America, Latin America, Europe, the Middle East, Africa, Asia, and Oceania. Traffic is adjusted dynamically to balance startup speed, stability, and regional availability.

Customer isolation, playback protection, and cost controls

Streaming CDN is designed for ongoing service operations, not just accelerated playback. Your team can manage every customer's domains, streams, playback permissions, media capacity, and usage costs from one place.

Customer isolation

Independent ingest/playback domains and channel-level live status keep service and management boundaries clear across customers.

Playback protection

Referer/Origin allowlists and signed playback URLs provide basic anti-hotlinking to reduce unauthorized playback and resource abuse.

Cost controls

Capacity pools, quota controls, and billing usage ledgers make costs, customer consumption, and settlement data easy to track.

Usage statistics

Track traffic, bandwidth, channel status, and customer usage so operations, support, and billing share the same data.

Contact a reseller

Leave your requirements and the reseller team will help evaluate customer counts, ingest/playback domains, WebRTC scenarios, playback protection, usage statistics, and cost-control options.

Frequently asked questions

What is Streaming CDN?

A real-time video platform. It delivers live video to browsers over WebRTC through a network in more than 130 countries and territories, adds voice and video calling to iOS, Android, Web, React Native and Expo apps, and runs meeting rooms, with per-customer domains, playback protection and usage billing.

How low is the latency?

Live video is delivered over WebRTC, end to end in the low hundreds of milliseconds, about the time of a blink. Segment-based delivery such as HLS usually adds several seconds. Hosts and viewers interact in the same second.

Which ingest protocols can I publish with?

OBS over WHIP, RTMP and SRT encoders, or pull an existing RTSP, RTMP or HTTP-FLV stream and relay it. Viewers always watch over WebRTC in the browser.

Do viewers need to install anything?

No. Live streams play in modern browsers on computers and phones. You embed the web player on your page with a few lines.

How do I stop other sites from re-streaming my video?

Use signed playback URLs and Referer/Origin allowlists, add request-source policies that turn away data-center scrapers, and block addresses. Each customer sets these for its own streams.

Can I run it for many customers or resell it?

Yes. Every customer gets its own workspace, ingest and playback domains, channels and usage ledger, so resellers, agencies and group brands can manage each one separately and bill by actual usage.

What does the super-resolution playback do?

The player enhances the picture in real time on the viewer's own device: cleaner text and line edges and slightly richer colours from a low-bitrate stream, with no extra streaming bandwidth.

How is it priced?

By usage, from a prepaid balance: you pay for what your viewers watch and what your calls and meetings use. Tell us what you are building and we reply with a test account and pricing for your volume.

The Streaming CDN family

Live streaming, calls, meetings and the applications built on them, all on one platform.

  • Real-time Communication SDK: Voice and video calling SDK for iOS, Android, Web, React Native and Expo, with CallKit and Android full-screen incoming calls, push wake-up and call states built in.
  • Interactive live streaming: Zero-latency WebRTC live streaming for streamers, live commerce and events: real-time chat and votes over data channels, picture-in-picture, adaptive quality, recording and playback protection.
  • Sports & esports events: Zero-latency live coverage for sports and esports: in-play interaction in step with the picture, multi-angle picture-in-picture, real-time score data, anti-piracy protection and replays.
  • Meeting rooms: Branded video meeting rooms with live captions, recording, transcripts and AI summaries, managed from the console or the Server API.
  • Telehealth: One-to-one video visits for clinics and health platforms: browser links that expire, camera liveness checks before the visit, optional recording and webhooks.
  • Remote education: Ultra-low-latency live lectures, interactive video classes, real-time quizzes, lecture summaries and AI checks that only one person is on camera during an exam.
  • Robotaxi monitoring: Bring cameras inside and outside every autonomous vehicle to the operations center with low latency, watch the fleet on a monitor wall and talk to passengers with one tap.
  • AI-Gambling: AI-Gambling reads every card at casino and VIP tables from overhead IP cameras. The venue publishes every table camera to Streaming CDN.
  • elite: elite is EWIN GAMING's self-service live game platform. Streaming CDN delivers its table video to players' computers and phones over WebRTC and measures usage for each of elite's customers.

Developer guides